![]() ![]() government will try to continue Hanson's research. But it's clear the whole experience has traumatized him and it's possible the U.S. Bittersweet Ending: John manages to prevent the bad future he saw from coming true, saves the lives of the WinterICE team and Jane, and rescues the psychic children.Bald Black Leader Guy: Starke is the leader of WinterICE, although he only has his head shaved in the levels set in the present: in the Russian levels, he wears a crew cut.As Cortelli puts it: "You may be a pen-pusher, but it looks like you keep yourself in good shape." Arc Words: In the first half or so of the game, "No one else can save us.".As a result the game will have several scenes in the present, then several scenes set in the past, and continue to shift between the two time periods as Vattic regains his memories. Anachronic Order: As the amnesiac John Vattic recovers memories of his own past we flashback to those events.Action-Based Mission: Stealth is encouraged for the most part, but several of the missions effectively force the player to run and gun (especially the earlier Russian missions, before John has acquired any psychic powers).Not to be confused with Psi-Ops: The Mindgate Conspiracy, another game with a similar premise that came out in the same period.
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